08 October 2013
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Take 5 beat Evil Geniuses yesterday in the Dota 2 Raidcall EMS One Fall American Grand Finals. The series, a best of five that went to match point, granted Take 5 a birth in the Raidcall EMS Fall Offline Finals in Poland later this year.
Though the series itself was a nailbiter, factors outside of the series may have been more discussed than the games have been.
Take 5 and Evil Geniuses have a rivalry in making. Take 5s captain, Jimmy DeMoN Ho, was removed from the Evil Geniuses lineup last month, having spent two years on the team.
While both parties have gone on record saying the split was amicable, banter on Twitter, albeit presumably friendly on the whole, indicates that these are important matches with pride on the line for both groups.
Evil Geniuses new roster has had a great start, convincingly defeating other big teams like Dignitas and Rattlesnake International, but they have struggled against the Take 5 squad. Evil Geniuses has fallen short on both occasions they've played them.
Take 5s ambitions as a team, at least initially, have seemed remarkably low, much lower than Evil Geniuses, and fans were inclined to give Evil Geniuses the edge going into both matches. Dota 2 betting website Dota 2 Lounge indicated the Evil Geniuses team was largely favored going into yesterday's match.
Ho told GameSpot, Our main goal was MLG Columbus. We just kept getting invited to other tournaments.
In contrast, Evil Geniuses captain Clinton Fear Loomis told GameSpot when announcing his teams new roster, Dedication and commitment are what I've been looking for in teammates for a very long time and I feel like I found the four perfect guys to fit that bill.
The disparity in dedication, whether real or perceived, paired with the Ho v. Evil Geniuses rivalry, again whether real or perceived, has been the low hanging fruit for those looking to criticize Evil Geniuses after their losses.
Take 5 also used Jerry EGM Lundkvist, from the $1,430,000 International 3 winning team Alliance, as a stand in for the series. His ringing for Take 5, which was jokingly referred to by the series' broadcasters as the million dollar stand in, has led the competitive Dota 2 community to raise their collective eyebrows for a handful of reasons.
Lundkvist is on the permanent roster for another team participating in the same league. While its not unusual to see inter-team cameos in professional Dota 2 online tournaments, some fans are uncomfortable with the notion of players playing for two teams in the same event. This particular instance grows further interesting when you consider that Lundkvists team, Alliance, is managed by the same group of people that manage Evil Geniuses.
In this case Lundkvist played a proactive role in stopping his sister team from making their way to a major offline finals in match that he didnt need to play in.
This further adds to to Evil Geniuses and Take 5 beef.
Take 5 will play for their part of $35,000 at the seasons offline finals taking place in Katowice, Poland later this fall. At the time of publication the dates of the finals have not been released by the events organizer. Though the public has speculated that the team, who still lacks a sponsor, might not be able to attend, Ho confided to GameSpot that the only variable that would keep them from going was an academic responsibility from one of their players.
The next time we might have the opportunity to watch Evil Geniuses and Take 5 do battle is in the Prime Dota 2 Cup on October 17th. Take 5 would need to beat their first round opponent Dignitas and Evil Geniuses would need to beat their first round opponent Key D2 for them to meet in the second round.
The Android-powered microconsole Ouya now has more than 25,000 registered developers, the company announced today, heralding the news as a "major milestone" for the platform.
It was not announced how many developers are actively creating content for the system.
In addition, the company said the Ouya's store is now filled with more than 465 games and apps for download, four months after the console's
Ouya CEO Julie Uhrman revealed in July that
Ther $100 Ouya console is available to purchase today. Additional controllers are available for $50.
[UPDATE] Following the publication of this story, Microsoft's Larry "Major Nelson" Hryb provided a statement on the matter through Twitter.
"FYI: We are seeking a correction to the Ad Age story that quotes Yusuf," he wrote. "Tl;dr We do not collect information to share or sell. You are fully in control of your personal data. Your privacy is important to us."
The original story is below.
One of Microsoft's Xbox marketing leaders Yusuf Mehdi has opened up on the advertising potential for the soon-to-be-released Xbox One console. Speaking during the recent Association of National Advertisers Masters of Marketing Conference, as reported by AdAge, Mehdi hinted at the possibility of making Xbox data available to advertisers.
"We are trying to bridge some of the world between online and offline," he said. "That's a little bit of a holy grail in terms of how you understand the consumer in that 360 degrees of their life."
"We have a pretty unique position at Microsoft because of what we do with digital, as well as more and more with television because of Xbox," he added. "It's early days, but we're starting to put that together in more of a unifying way, and hopefully at some point we can start to offer that to advertisers broadly."
Through its Kinect camera, the Xbox One will have a window into players' living rooms. This opens up a "huge new trove of data" about how people are interacting with TV ads, according to one marketer who spoke under the condition of anonymity.
"It could have a big impact on [advertising pricing]," he said, given the Xbox One's ability to determine if people are paying attention to advertisements or how their bodies respond to promotional material.
Last week, Xbox director of product planning Albert Penello said that this kind of biometric data
"If even a fraction of likely Xbox One users could be persuaded to share data, the technology could create the world's largest panel for measuring biometric responses to advertising."
The Xbox One launches on
[UPDATE] Following the publication of this story, a Microsoft representative provided a statement clarifying the ways in which content is captured through the Xbox One Game DVR feature.
"Xbox One keeps a rolling record of your most recent gameplay, and there are two main ways for this video to be captured by Game DVR," the representative said. "First, game developers mark 'greatest clips' that happen within the game that represent fun and interesting moments within gameplay, such as when you unlock certain Achievements. Additionally, you can also issue commands, with either your voice or the controller, to capture interesting moments you would like to record or that just happened.
The original story is below.
The Xbox One's Game DVR functionality will automatically record the moment a player unlocks an in-game Achievement, Xbox Australia platform category lead Adam Pollington confirmed in a new interview with YouTube user ChampChong (via Kotaku).
Previously, players would have to set up an external capture system to save a moment such as this.
The Game DVR feature for Xbox One
Sony's PlayStation 4 will
The Xbox One and PS4 launch next month. According to a
Former MLB pitcher and founder of failed game company 38 Studios Curt Schilling will hold an estate sale at his Medfield, Mass. home this weekend, according to CBS Boston.
The estate sale will be managed by Consign Works and features furniture, decor, and other various furnishing from his 7-bedroom, 8,000 square-foot home in eastern Massachusetts.
Regarding Kingdoms of Amalur, up for sale will be a 38 Studios drafting table and various posters related to the game. The estate sale takes place this Saturday, October 12, from 8 a.m.-4 p.m.
Schilling's home itself is also up for sale with an asking price of $3 million. The home is located on a private road and features 27 acres of land, a pool, sand volleyball court, ice skating rink, and putting green.
In addition, a 38 Studios
Also featured in the auction are intellectual property rights for Big Huge Games franchises, including Rise of Nations, Rise of Legends, and Catan.
Activision Publishing has countersued Worlds Inc. and Worlds Online Inc. months after the latter claimed the Call of Duty publisher infringed on a patent it holds for online worlds.
Activision's countersuit claims that Worlds has infringed, and continues to infringe, U.S. Patent No. 6,014,145 and U.S. Patent No. 5,883,628, which relate to 3D worlds.
Patent No. 6,014,145 reads, "Navigation with optimum viewpoints in three-dimensional workspace interactive displays having three-dimensional objects with collision barriers," while Patent No. 5,883,628 covers "Climability: property for objects in 3-D virtual environments."
The contested product is Worlds Inc. software called "Worlds Player," which is a 3D content and technology platform.
Worlds Inc. originally filed a patent infringement lawsuit against Activision Blizzard, Blizzard Entertainment, and Activision Publishing on March 30, 2012.
"Technologies created by Worlds have helped the businesses of virtual worlds gaming and the sale of virtual goods to grow into a multi-billion dollar industry," Worlds Inc. CEO Thom Kidrin said at the time. "While we are pleased to see that the gaming industry and its rapidly growing customer base have enthusiastically embraced our patented technologies, we deserve fair compensation for their use."
That lawsuit, filed in Massachusetts, is pending.
United Front Games is working on an all-new game set in the Sleeping Dogs universe called Triad Wars, the developer announced on its website today. The news comes after Square Enix filed a trademark application for Triad Wars on September 30.
"It's something we've wanted to do for ages, and we're very happy to be working with Square Enix again but that's all we can give you for the time being--we'll have more information about what the games going to be in 2014."
Sleeping Dogs, a
Square Enix teased previously that in the future it will invest more seriously in games with more persistent online worlds as a means to keep players engaged in the experience.
"We see the opportunity for some of our games continuing beyond a traditional beginning, middle, and end," Square Enix head of product development Darrell Gallagher said in August. "We can have them become extendable and more persistent--with an opportunity to build and grow across games. To design in a way to keep our games alive for years instead of weeks."
Beginning tomorrow, 100 percent of proceeds from Call of Duty: Black Ops II personalization packs will go to the Call of Duty Endowment, Activision announced today. The promotion is open to those in the United States and runs through next Monday, October 14.
The Call of Duty Endowment was
In addition, all 17 Call of Duty: Black Ops II personalization packs will be marked down 25 percent during the promotional period.
"For most veterans, there's nothing more important to easing their transition back into the civilian world than finding meaningful work," Call of Duty Endowment executive director Dan Goldenberg in a statement.
Each personalization pack features one unique weapon camo, three targeting reticules, and a new player calling card.
"With this drive, we continue to pledge our support to the Call of Duty Endowment in support of veterans, and really appreciate everyone in our community who contributes to this great cause and gives back," said Treyarch studio head Mark Lamia.
StarCraft II player Mun MMA Seong Won has won the third season of Blizzards World Championship Series for the European region. His win earned him $20,000 and 1,500 WCS points.
Mun took the title after a back and forth series with Jang MC Min Chul. Mun would take a commanding lead, initially, after winning the maps Akilon Wastes, Frost LE, and Whirlwind LE. After establishing his early advantage he would falter and concede games on Yeonsu LE and Belshir Vestige LE. Mun would then rally to close the series after defending Jangs one base, blink stalker allin on Derelict Watcher TE.
Though Jang, undoubtedly, hoped to win the finals, he might find solace that his second place, $12,000, finish now brings him to over $400,000 in tournament winnings. He currently has more tournament earnings than any other professional StarCraft II player.
Mun and Jang now sit at 7th and 8th respectively in the yearly WCS standings. Given that both players still have the WCS Season Three Finals ahead of them, their attendance at this years WCS Grand Finals is assured.
The WCS Grand Finals will take place at BlizzCon in the Anaheim Convention Center in Anaheim, California on November 8th and 9th.
Editor's note: Though the SC2 Earnings website lists Jang as being just shy of $400,000, they don't include the $5,000 he'll earn from attending the WCS Season Three Finals.
The Second Assault digital expansion for Battlefield 4 will be available on Xbox One when the next-generation console launches on November 22, Electronic Arts has announced. The content will be released on other platforms later.
The expansion is one of five add-ons for Battlefield 4 included with the $50 Battlefield 4 Premium membership. Members receive access to all Battlefield 4 expansions two weeks ahead of non-subscribers, and also get priority position in server queues and exclusive double XP events, among other bonuses.
Battlefield 4 launches on October 29 for the Xbox 360, PlayStation 3, and PC. The PlayStation 4 version arrives on November 12, while the Xbox One iteration hits November 19. A
Kinect Sports Rivals could be the Xbox One's version of Wii Sports or Mario Kart for Wii--a game with enduring appeal--Rare Ltd.'s creative director Simon Woodroffe told OXM in a new interview.
"We think--well, we hope--that this is the sort of game that's still one of the first things that anyone who buys an Xbox One gets even two or three years from now," Woodrooffe said. "Sort of like Wii Sports and Mario Kart for the Wii."
Kinect Sports Rivals stands to have a long tail, Woodrooffe said, due in part to its presentation style.
"Our visual aesthetic, our graphics, are quite evergreen, they're not going to date--it's got that sort of Pixar-style look to it," he said. "We're trying to make something that's still relevant to consumers as the audience shifts away from the core early adopters to the mainstream gamers--it's still a relevant experience for them. And of course for them it's even better value because there's more things going on, there's a history there that they can get involved in."
Kinect Sports Rivals is a follow-up to 2010's Kinect Sports for Xbox 360. The game was originally slated to launch this holiday on Xbox One, but was
The Lego franchise of video games has seen "no fatigue at all," and in fact consumers are calling for new and different experiences within the brand, according to Warner Bros. SVP for international games Olivier Wolff.
Speaking with GamesIndustry International, Wolff said the secret to success has been the power of the Lego brand itself, the various franchises the games have tapped into, and the way in which series developer Traveller's Tales designs the games; namely, with humor and accessibility in mind.
"I think that it is a really interesting blend of IPs. At the core of it you've got Lego and the sustained success of Lego as a family franchise in so many parts of the world year after year. We've played with it as kids, as parents now, so there is that element behind it," Wolff said.
"But in parallel to that you've got the fact that Lego has brought into toys great IPs, and therefore we can express it in games, and with the encounter of great IPs expressed in toys, you've got the magic of [Traveller's Tales] which has a unique sense of humor," he added. "Without the humor of TT there wouldn't be great Lego games."
Wolff acknowledged that Warner Bros. had been concerned regarding the potential for oversaturation of Lego games. However, this has proven not to be the case, he said.
"The reality is that there's absolutely no fatigue at all and there is actually a demand for different experiences," Wolff said. "And that humor element that I mentioned, and also the innovation."
The Lego brand is one component of Warner Bros.' video game portfolio, but the company could be successful without it, Wolff said.
"We are not dependent on it," Wolff said when asked what percentage of games revenue is derived from Lego products. "It's one strong leg of the IPs that we have. It's really a steady base or a steady foundation for everything that we have, but we've got Batman, we've got Mortal Kombat, we've got all the DC expressions in different ways, on console but also online and in the mobile space. We've got the Lord of the Rings, which is huge, we have the chance of having lots of different legs that can play together in a way that we can phase them in and out."
The difficulty Warner Bros. faces with regards to games, Wolff said, is ensuring that whenever the company launches a new game, "we are building the franchise and not creating a deception that could have big long-term consequences."
A number of new Lego games are in the works, including Lego Marvel Super Heroes for current- and next-generation consoles, as well as Lego Legends of Chima Online, and the
Injustice: Gods Among Us Ultimate Edition will be released for PlayStation 3, PlayStation 4, PlayStation Vita, PC, and Xbox 360 on November 12, Sony announced today.
No mention was made of an Xbox One or Wii U version. The PS3, PS4, and Xbox 360 iterations will sell for $60, while the PC version will go for $50, and the PS Vita SKU for $40.
The Ultimate Edition features all previously released downloadable content for Injustice: Gods Among Us, including characters like Batgirl, General Zod, Martian Manhunter, and Zatanna.
The PS4 version was developed by High Voltage Software and will make use of touchpad functionality and video sharing and streaming.
The PS Vita iteration of Injustice: Gods Among Us was handled by Armature Studio, the Austin, Texas company founded by former members of Metroid shop Retro Studios. Armature is also working on Batman: Arkham Origins - Blackgate for the PS Vita and 3DS.
"When developing Injustice on Vita, our primary goal was to make sure it could hold its own next to its console counterpart," said PlayStation digital platforms senior director Jack Buser. "The PS3 version has beautiful lighting, destructible environments, and--most importantly--60 FPS fighting. We worked tirelessly to bring this experience to the handheld, and pulled out all the stops to push the PS Vita as hard as we could to make all of the above happen."
The PS Vita version of Injustice: Gods Among Us will also feature ad-hoc multiplayer, traditional multiplayer through WiFi, and touch controls for Story Mode and various S.T.A.R. Labs Missions.
The second patch for
Major changes coming to the new patch, which is currently live on PC, will see through balls, attacking headers, and finesse shots all fine-tuned to address feedback from the community that scoring is currently too easy.
Additionally, EA says it has located "some" of the issues that are causing the game to freeze for some users. For any freezing issues that persist, EA asks that affected users notify the developers through the game's official forums. "Your feedback has helped immensely," says EA.
EA's patch notes for FIFA 14 Title Update 2:
Balancing lofted through balls.
Balancing attacking headers.
Balancing finesse shots.
Improved defender switching during crosses.
Freezes while making substitutions during gameplay.
Freezes while entering and exiting Leaderboards.
Improvements made to Dynamic Camera.
Corrected crowd sections in Signal Iduna Park.
Corrected "Any" and "GK" filters in Pro Clubs.
We've responded to the community and upgraded FIFA 14 cover star Stephan El Shaarawy to 4* Skills in Online Seasons, Head to Head, and Career Mode using EA SPORTS Football Club Match Day. Since the FIFA 14 Ultimate Team ratings and database are separate from the Match Day Update, he will be assessed and potentially upgraded in FUT at a later date.
EA has not specified a fixed date for when the patch will go live, but adds that it will "share more news" when the date has been finalised.
The full list of achievements for DICE's upcoming
Light spoilers for Battlefield 4 follow.
Listed by Xbox 360 achievements, the game will launch with 42 achievements, with five allocated towards multiplayer and the rest associated with the Battlefield 4 single-player campaign.
The achievement listing also shows that the single-player campaign has three endings, alongside awards related to completing objectives in certain missions, alongside finding all of the 28 collectibles throughout the campaign.
Over on the multiplayer side, Battlefield 4 has achievements for winning a match in each game mode, reaching rank 25, delivering five bombs in the game's Obliteration mode, obtaining 45 kills with the M1911, and performing five dog-tag kills.
Battlefield 4 will be released for the Xbox 360, PlayStation 3, and PC on October 29. Xbox One and PlayStation 4 versions will follow at launch.
The full list of achievements for Battlefield 4:
Storm bringer (25G) - Obtain 20,000 points in the Singapore mission in the Campaign
A one-man riot (25G) - Obtain 11,000 points in the Shanghai mission in the Campaign
Terror of the deep (25G) - Obtain 11,000 points in the South China Sea mission in the Campaign
Gladiator (25G) - Obtain 12,000 points in the Kunlun Mountains mission in the Campaign
Above and beyond the call (25G) - Complete all Assignments in the Campaign
Demolition man (25G) - Obtain 15,000 points in the Tashgar mission in the Campaign
Guardian of the fleet (25G) - Obtain 6,000 points in the Suez mission in the Campaign
Full arsenal (65G) - Unlock all assignments and collectibles in the Campaign
Fish (20G) - Complete the Campaign on Easy
Dunn's pride (25G) - Obtain 7,000 points in the Baku mission in the Campaign
Braving the storm (20G) - Complete the Singapore mission in the Campaign
Wolves in sheep's clothing (20G) - Complete the Shanghai mission in the Campaign
The fall of a Titan (20G) - Complete the South China Sea mission in the Campaign
Dead by dawn (20G) - Complete the Kunlun Mountains mission in the Campaign
Guns at dawn (20G) - Complete the Suez mission in the Campaign
Fishing in Baku (20G) - Complete the Baku mission in the Campaign
Antediluvian (20G) - Complete the Tashgar mission in the Campaign
It was on the way (20G) - Find 6 collectibles in the Campaign
Took a casual look around (20G) - Find 9 collectibles in the Campaign
Methodical search (20G) - Find 15 collectibles in the Campaign
Done some searching (20G) - Find 12 collectibles in the Campaign
No stone left unturned (20G) - Find 18 collectibles in the Campaign
Every nook and cranny (20G) - Find 21 collectibles in the Campaign
Stumbled over it (20G) - Find 3 collectibles in the Campaign
Wolf (25G) - Complete the Campaign on Normal
Tombstone (25G) - Complete the Campaign on Hard
Recon (65G) - Find 28 collectibles in the Campaign
Well placed (20G) - Get 10 kills with C4 in the Baku mission in the Campaign
Wrecker (20G) - Get 10 multi-kills in the Shanghai mission in the Campaign
Blood wake (20G) - Get 30 headshots in the South China Sea mission in the Campaign
War turtle (20G) - Get 15 kills with RPG in the Singapore mission in the Campaign
Infiltrator (20G) - Get 10 adrenaline kills in the Tashgar mission in the Campaign
Shawshank (20G) - Get 5 kills with Shank in the Kunlun Mountains mission in the Campaign
For tombstone (20G) - Let the Valkyrie be destroyed in the Campaign
For the people (20G) - Sacrifice Irish to save the Valkyrie in the Campaign
For the cause (20G) - Sacrifice Hannah to save the Valkyrie in the Campaign
Patience is a virtue (20G) - Experience all 3 endings in the Campaign
Turn around (10G) - Perform 5 dog tag kills in Multiplayer
Won them all (10G) - Win a round of each game mode
.45 old school (25G) - Perform 45 kills with the M1911 Handgun in Multiplayer
Bomb squad (25G) - Deliver 5 bombs in Obliteration
Call me "Sir" (50G) - Reach rank 25
All foliage in the Xbox One and PlayStation 4 versions of Assassin's Creed IV: Black Flag will have physics assigned to them, game director Ashraf Ismail told GameSpot in a new interview. Various plants and leaves in the game will dynamically react to weather systems and player interaction.
"One thing that's very important to the brand of Assassin's Creed is credibility, having a world that you believe in. And on next-gen, as a quick example, we have physics on all the foliage in the world," Ismail said.
This technical achievement--highlighted in a recent trailer for the game--will go unnoticed by the masses, Ismail said.
"I guarantee 99.9 percent of the people won't even notice, but there's going to be a few people that pick up on certain details and it's this stuff that I think will show that we truly love this experience," he said.
Foliage effects aren't the only feature the next-generation versions of Assassin's Creed: Black Flag will make use of in an attempt to become the "most immersive Assassin's Creed yet." The game also features a "sea engine" that aims to replicate genuine movements of waves and colors of the water.
The game also features a weather system that includes independently lit raindrops, as well as dynamic puddles and volumetric fog.
Assassin's Creed IV: Black Flag launches
The free-roaming action game set during the Golden Age of Pirates stars a young captain Edward Kenway, the grandfather of Assassin's Creed III's Connor and descendant of Desmond Miles. Players will meet up with legendary pirates including Blackbeard and Charles Vane as they journey through the West Indies.
The Quebec government continues to support local developers.
As reported by CTV, the government has announced an investment of $1.5 million into Batman: Arkham Origins developer WB Games Montreal to expand the studio in terms of headcount and technology.
The initial $1.5 million grant is part of a larger $63 million initiative promised to WB Games Montreal for the company to add 100 jobs and buy new equipment by 2018.
The jobs at WB Games Montreal will pay a yearly salary of about $70,000 to employees who are around 30 years old. WB Games Montreal currently employs 325 full-time staff.
"By the end of five years, it'll be 2018, there should be 500 people here and I think we'll be one of the best-known studios in the world," Warner Bros. Interactive president Martin Tremblay said.
Quebec premier Pauline Marois said the video game industry in Montreal is one of the most important markets in the world for production, and the most acclaimed in Canada.
Last week, Ubisoft
The DualShock 4 controller will work on PCs at launch, Sony has said.
Speaking on Twitter, Sony Worldwide Studios boss Shuhei Yoshida said the new controller will be able to perform "basic functions" on Windows PCs, adding that "the analog sticks and buttons will work just fine."
Some of the more advanced features of the DualShock 4 controller, and perhaps unlikely to function via the PC, include a light bar, a capacitive touchpad, and motion sensing capabilities. The pad will be available at launch in
It is unclear if the controller will support PC out of the box, or will require additional drivers in order to function. The PlayStation 3's DualShock 3 controller did not include driver support for PC, though a few third-party workarounds are available.
Microsoft will also
The PlayStation 4 will
Rockstar's latest open-world title
Chart-Track adds that Grand Theft Auto V is now the UK's 12th best-selling game of all time, and has raked in the fifth largest revenue in gaming records. Grand Theft Auto V has now almost equaled the money made by Call of Duty: Black Ops, the company adds.
This week also saw the launch of Grand Theft Auto Online, with the latest patch for the game--which has been suffering connectivity problems since launch--
The massive sales milestone was not enough for Grand Theft Auto V to reclaim the top spot in the UK charts this week from football sim FIFA 14, however. Sales of the annual football franchise have dropped 68 percent in its second week, which is a better result than the 72 percent drop for FIFA 13 this time last year.
Codemasters' F1 2013 entered the charts in third, followed by The Legend of Zelda: The Wind Waker HD. Just Dance 4 launched in ninth place, with NBA 2K14 landing in seventh.
[UPDATE 3] The GTA Online patch is now available on Xbox 360.
[UPDATE 2] Rockstar Games said this evening that it now expects the GTA Online title update to hit Xbox 360 "sometime overnight." The update aims to address a number of issues, which are listed on the Rockstar Newswire.
[UPDATE] Rockstar Games this morning released the GTA Online patch for the PlayStation 3. The developer is currently working to get it up for the Xbox 360 "as soon as possible."
The original story is below.
Some of Grand Theft Auto Online's numerous bugs and issues could be patched out as early as tomorrow, October 4, Rockstar Games said today.
"We're currently working on a title update for both PlayStation 3 and Xbox 360 to address commonly reported issues with GTA Online," the developer said in an update on its website. "We hope to have it out for download as soon as tomorrow."
GTA Online--the multiplayer mode for Grand Theft Auto V--has been beset with numerous issues since launch on Tuesday. In some cases, players have not been able to access the mode at all.
The launch issues for GTA Online
These issues are "inevitable," Rockstar said at the time, due to the "massive" nature of the open-world game.
For more on GTA Online, check out GameSpot's "